Pooh sticks, and hide and seek are the games of yesterday’s children. Tomorrow’s children will grow up only being able to specify the difference between an X-Box and Nintendo. The old fashioned board games such as Monopoly and Scrabble will be replaced with Modern Warfare and Super Mario, to keep the intellectually challenged kids of tomorrow out of the way.
With more children only communicating with a video game, their ability to hold conversations with diminish. There is evidence that video games do not aid the rise in Social anxiety (a staggering 5% 2007-2008). Social anxiety is basically when somebody feels anxiety about social situations, interactions with others, and/or being evaluated or scrutinized by other people. The symptoms are portrayed by showing emotional discomfort, fear, apprehension, or worry. While the fear of social interaction may be recognised by the person as excessive or unreasonable, overcoming it can be quite difficult.
Some of the modern age of children aren’t allowed to go out, because the parents don’t trust the neighbourhood they’re in, resulting in children being stuck inside watching daytime telly and wasting hours in front of their games consoles, or the computer screen, either way it is not always the kids fault. Parents aren’t allowing kids out for fear that something dreadful will happen to them – the era of paranoid parents begins.
Twitter, Facebook, and MySpace, are the 3 leading profile social networking sites in the world, over 500million users of Facebook, over 50 million tweets sent per day, and nearly 67 million MySpace users to date. Scientists are worrying that children will forget how to communicate with real people. On social networking sites emotions are hidden by the computer screen, and reality seems so far away that anything can be said or done.
Is there an alternative?